Tuesday, July 30, 2013

Through the Glass

Surface tracking based on depth map seems to be robust enough to handle most of the common issues with the color based tracking algorithms. Here is a demo that shows how we can project an image onto 3D seamlessly using OpenGL and our own tracking algorithm.

Paper of course? :)

Augmediated reality system based on 3D camera selfgesture sensing

Three Dimensional High Dynamic Range Veillance for 3D Range-Sensing Cameras